Venturing Into 3D For Stream Animations

Lucifers Long Island

I haven’t posted much on here lately. It’s been a crazy year altogether, but aside from everything happening with concern to work in the US and the COVID related lockdowns, I’ve been working hard on 3D modeling. Soon, I’ll be making animations on a level that very few have seen on Twitch streams. It’s just a matter of time.
I figured while I have a break in my crazy schedule, I’d post an update and showcase some of the models I’ve completed. They’re just lacking the textures. Keep in mind, most of these objects were never meant to be textured. I may texture them some day but they were primarily made for the sake of learning modeling techniques like extrusion and edgeflow.
The 2 that are textured (the Lucifer’s Long Island and the icechest) were primarily for learning texturing.

Lucifer’s Long Island was inspired by Cuphead. I’ve always been a big fan of the game not only because of the challenging gameplay and intriguing reminiscent storyline, but Max Fleischer art styles are awesome. So when I was given the bottle to texture, the idea came to mind thanks to the fond memories playing Cuphead.

3D Ice Chest
The ice chest was a glimmer of World of Warcraft lingering in my mind. I honestly don’t remember if there was an instance where I encountered a similar chest in WoW, but I thought of the art styles within the game and for some reason, this is what came out of it.
3D Epic Book
This book was quite the challenge. I think it took me around 6 hours to model it, but I think I’ve nailed the edge flow. Learned a lot along the way too. Creating the decorations on the front and the straps along the opening side were welcomed challenges. I’ll likely texture this as soon as I get the opportunity.
With this candle, I learned how to produce a 3D shape with tools CV curves and revolve. Very, very handy tools. I can see them being used often in the future.

At this point, I’ve realized that if I continue to post all of my models within this 1 post, it’s going to be huge and I simply don’t have the time to post all of them today. I’ll break this up into multiple blog posts. It’s going to be a journey to producing 3D stream animations, but I think I’m well on my way. See you next round!