I haven’t posted much on here lately. It’s been a crazy year altogether, but aside from everything happening with concern to work in the US and the COVID related lockdowns, I’ve been working hard on 3D modeling. Soon, I’ll be making animations on a level that very few have seen on Twitch streams. It’s just a matter of time.
I figured while I have a break in my crazy schedule, I’d post an update and showcase some of the models I’ve completed. They’re just lacking the textures. Keep in mind, most of these objects were never meant to be textured. I may texture them some day but they were primarily made for the sake of learning modeling techniques like extrusion and edgeflow.
The 2 that are textured (the Lucifer’s Long Island and the icechest) were primarily for learning texturing.
Lucifer’s Long Island was inspired by Cuphead. I’ve always been a big fan of the game not only because of the challenging gameplay and intriguing reminiscent storyline, but Max Fleischer art styles are awesome. So when I was given the bottle to texture, the idea came to mind thanks to the fond memories playing Cuphead.
At this point, I’ve realized that if I continue to post all of my models within this 1 post, it’s going to be huge and I simply don’t have the time to post all of them today. I’ll break this up into multiple blog posts. It’s going to be a journey to producing 3D stream animations, but I think I’m well on my way. See you next round!